Surplus Auction
Surplus Auction is a CRT CAT with surplus_auction.clsp puzzle as its inner puzzle. The inner puzzle turns the Surplus Auction into a singleton.
A Surplus Auction coin is accompanied by a Payout coin. The Payout coin, is a BYC CAT singleton with payout.clsp as its inner puzzle. The Payout coin receives the amount of BYC being auctioned off from the Treasury when a Surplus Auction is started.
When the auction concludes, the winning bidder is paid the BYC from the Payout coin in return for burning an amount of CRT as offered in the winning bid.
Surplus Auctions have a relatively long bid timeout, making it feasible to participate manually.
Starting Surplus Auctions
It is possible to have multiple Surplus Auctions run in parallel. It is even possible to start more than one Surplus Auction in the same block as long as the Treasury has sufficient surplus and there are suitable Treasury coins available to be spent.
However, having Surplus Auctions run simultaneously is not desireable as keepers may not have sufficient capital on stand-by to participate in all of them at competitive prices, and it would make it even harder for manual bidders to keep up with those using bots.
Since both eve state and eve amount of the eve coin are enforced, Surplus Auction Launcher coins cannot share a parent coin. Instead, each Surplus Auction Launcher coin needs to be created from a separate parent coin spend. This is by design, in order to not set an incentive for keepers to wait until the Treasury Maximum has been exceeded by such a large amount that multiple Surplus Auctions can be triggered at once, leading to a saving on transaction costs. The desired behaviour is for keepers to trigger a Surplus Auction as soon as possible once the Treasury Maximum has been exceeded by more than the Surplus Auction Lot Amount, and thereby avoiding simultaneous Surplus Auctions.
Operations
Surplus Auctions involve two different coins, a Surplus Auction coin and a Payout coin.
Surplus Auction coin
Puzzle that operations are performed on: surplus_auction.clsp
Keeper operations:
- start auction: start a Surplus Auction - puzzle: surplus_start_auction.clsp
- bid: submit a bid in a Surplus Auction - puzzle: surplus_bid.clsp
- win: settle a Surplus Auction - puzzle: surplus_win.clsp
Payout coin
Puzzle that operations are performed on: payout.clsp
Keeper operations:
- fund: receive funds from Treasury - puzzle: payout.clsp
- pay out: pay winner of Surplus Auction - puzzle: payout.clsp
The diagram below shows how Surplus Auction coin, Payout coin and Treasury coin interact with each other over the course of a Surplus Auction. In this example, the Payout coin is funded from only one Treasury coin. In general, the keeper starting a Surplus Auction is free to select any number of Treasury coins. In fact, this is usually necessary, since no individual Treasury coin is likely to hold an amount in excess of the Treasury Maximum, which is a prerequisite for starting a Sruplus Auction. It is recommended to select different withdrawal amounts for each Treasury coin to even out any imbalances between Treasury coin amounts as much as possible.
Start + Fund
To start the Surplus Auction, a keeper executes the start operation on a Surplus Auction coin in eve state, also referred to as a Surplus Auction launcher coin.
At the same time, a Payout coin and one or several Treasury coins must be spent to transfer an amount of BYC equal to the Surplus Auction Lot Amount from the Treasury to the Payout coin.
State changes
Surplus Auction Coin:
LAUNCHER_ID
: from nil to eve coin IDBYC_LOT_AMOUNT
: from 0 to Surplus Auction Lot Amount
Payout coin:
- amount: from 0 to Surplus Auction Lot Amount
Bid
Bidding occurs by spending the Surplus Auction coin using the bid operation. A bid involves the bidder increasing the amount of CRT offered, specifying a target puzzle hash, and supplying the current timstamp. The amount of CRT offered is the amount of the Surplus Auction coin.
Target puzzle hash and current timestamp are stored in the LAST_BID curried arg:
LAST_BID = (target_puzzle_hash . current_timestamp)
The target puzzle, i.e. the puzzle whose treehash is the target puzzle hash, must be a CAT inner puzzle. If the bid turns out to be the winning bid, an amount of BYC equal to the Surplus Auction Lot Amount is sent to the target puzzle hash. If the bid is outbid, i.e. is not the winning bid, then the bidder has the CRT they locked up in the Surplus Auction coin returned to them at the target puzzle hash.
The Payout coin stays idle during the bidding phase.
State changes
Surplus Auction coin:
LAST_BID
:- first bid: nil -> (target_puzzle_hash . current_timestamp)
- subsequent bids: -> (target_puzzle_hash . current_timestamp)
- amount:
- first bid: 0 -> amount of CRT offered
- subsequent bids: -> amount of CRT offered
Payout coin: Does not get spent until win operation is performed on Surplus Auction coin.
Win + Pay out
A Surplus Auction ends when either Surplus Auction TTL has been reached or if a bid doesn't get outbid within the Surplus Auction Bid TTL. When the auction has ended, the win operation on the Surplus Auction coin in parallel to a pay out operation on the Payout coin can be executed.
The winning bid is the bid recorded in the Surplus Auction coin when the auction ends. The Surplus Auction coin is melted, reducing the supply of CRT in existence, and in return the winner receives the Surplus Auction Lot Amount from the Payout coin at the target puzzle hash specified in the winning bid.
State changes
Surplus Auction coin:
- coin gets melted
Payout coin:
- inner puzzle hash: set to target puzzle hash of winning bid, which transforms the Payout coin to a (standard) BYC CAT.
State and lineage of Surplus Auction coin
Fixed state:
OPERATIONS
CAT_MOD_HASH
MOD_HASH
Immutable state:
STATUTES_STRUCT
BYC_TAIL_HASH
CRT_TAIL_HASH
Mutable state:
LAUNCHER_ID
: coin ID of the eve Surplus Auction coin. Equal to nil in eve stateBYC_LOT_AMOUNT
: amount of BYC being auctioned off in a Surplus AuctionLAST_BID
: current best bid in Surplus Auction
Eve state
The eve Surplus Auction coin has an enforced eve state:
LAUNCHER_ID
= 0BYC_LOT_AMOUNT
= 0LAST_BID
= nil
The eve spend sets LAUNCHER_ID
to the coin ID of the eve coin, and the BYC_LOT_AMOUNT to the Surplus Auction Lot Amount. LAST_BID remains unchanged until a subsequent bid operation is performed.
Because the LAUNCHER_ID curried into Surplus Auction coins is the coin ID of the eve coin, the eve coin is referred to as the Surplus Auction Launcher coin.
Amount
The eve coin has an enforced amount of 0, as does the resulting Start auction coin.
Lineage
No lineage proof is required (i.e. can be set to nil) for the Surplus Auction coin eve spend since it has an enforced eve state and amount.
The lineage proof for bid and win operations has the following format:
lineage proof = (parent_coin_id parent_amount parent_cat_inner_puzzle_hash)
State and lineage of Payout coin
Fixed state:
CAT_MOD_HASH
SURPLUS_AUCTION_MOD_HASH
: hash of the Surplus Action mod
Immutable state:
CRT_TAIL_HASH
SURPLUS_AUCTION_LAUNCHER_ID
: Launcher coin ID of the Surplus Auction
Mutable state: None.
Eve state
The Payout coin is tied to a Surplus Auction coin via the curried arg SURPLUS_AUCTION_LAUNCHER_ID
, which must be curried correctly in the eve Payout coin. no other Surplus Auction coin can receive funds from the Payout coin.
Amount
The eve Payout coin must have an amount of 0. The fund operation increases the amount to the Surplus Auction Lot Amount.
Lineage
The Payout coin does not require a lineage proof as it its operations are unambiguously tied to Surplus Auction operations.